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INSIDE is the ultimate realization of the atmospheric puzzle-platformer the genre pushed to its best, mostīeautiful, most clever, most emotionally devastating form.
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Next game, INSIDE, they doubled down on the same puzzle-platforming structure they established in LIMBO, refining its simple elements and Instead of trying something totally new with their It was an arresting experience centered around the division between darkness and light – what you can and cannot see – that offered heaping helpings ofĪtmosphere and visceral chills, and while its puzzle-solving mechanics (pushing blocks, throwing levers, climbing ropes, etc) sometimes disconnected meįrom the flow of the experience, it was an incredibly promising start for the Danish indie developer. Into the realm of childhood nightmare, whisking away your conscious adult mind and conjuring darkness and loneliness and things that go bump in the night. Playdead’s previous puzzle-platformer, LIMBO, used its simple monochromatic visuals and its cartoonish, almost Burton-esque character design to tap Only about 6-total-hours long, and it only costs $25 across most platforms. (And if you haven’t already, please pick up and play INSIDE at the earliest opportunity – it’s in 2D, it uses two buttons, it’s Game that I’m already considering among my favourites of 2016, and possibly ever.
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If you haven’t, then the following paragraphs – in which I praise this awe-inspiringĪchievement in design, gameplay, and storytelling and discuss my ideas about what it all means – will make little sense, and will likely ruin for you a This review is for those who have played INSIDE to completion. Note: This review contains spoilers for INSIDE.
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